Grim Manor

Grim Manor

Developed by Stephen Dawson

Tech used on this project

About this project

GrimManor is a challenge to complete a series of minigames to find clues as to what happened to the young man. It was the project for my 4th Hackathon and I was the Scrum Master for the project. You are presented with the image of a dark mansion on a rain-soaked night. Text invites you to seek refuge and enter. Once indoors, a gloomy corridor with multiple doors greets you and a young, pale man appears. When you have completed the minigames, the clues you have gathered will tell the story of what happened to the young man, you can complete the exit quiz and you will have completed the game!